Yeah, so I’ve been playing FFXII for a while now. I’m about 10 hours in so I can give a preliminary once over to the game. That’s right, I’ve played it longer than a lot of reviewers out there. I’ve got all three party members, and they are almost all to level 25 or so. Half have their first quickening, and most are over halfway through with the green part of the license board. I’m going green first because honestly, passive enhancements are king. Start to finish, front to back, they are the meat and potatoes of character building. Yeah, magick, techniks, weapons and armor are good, but until you actually BUY the equipment and abilities they aren’t worth much, except to get to some of the more exotic weapon types that you may find before you’ve really specced for them. IE the mace I just found. But anyway.
I like the license board. It lets me mold my characters any way I damn well please, and yes it does seem silly at times, I’ve really learned to use it to my advantage. And the silliness wears off after a while, I promise. The Quickening system is taking a little getting used to. I mean I can make them “chain” so to speak, but I’m not sure if I’m really getting the most out of them. I mean a tutorial might be nice.
The battle system is pure gold. Pure gravy. Pure golden gravy. I love the fluid combat, moving from one target to another, not just walking down an empty hallway and having huge ass ogres just leap out of nowhere. The world actually feels inhabited for lack of a better term. I mean there is the feeling that you are actually in the world rather than being suddenly jarred into this static attack/battle scene that is the same no matter where you happened to be standing.
The Gambit system is also made of golden gravy. I love being able to tell my guys what to do without pushing X three thousand times to kill three thousand wolves. If they aren’t doing what I want them to, I can override the system and take control manually. If they are doing what I need them to do, they can handle it themselves. Thinking like a programmer is less helpful here because I want to build statements that either nest or have “and/or/not” logic involved. You can only check to see if one condition is true, and execute one command if so. I agree that it would be too complicated if you could do legit programming, but it would still be fun. Of course I’d never leave the menu screen, but that’s another story.
Every reviewer likes the graphics. With good reason. They look great. The world looks lived in, the buildings look real. The people have realistic postures and movements. When a guy in armor walks down a hallway, you can see the individual plates of the armor moving against each other and influencing how they each move. When a person puts their hand on another person, you get the impression that you are actually watching two objects touch. The arm moves like you think it would, the shirt moves like you think it would. Squenix is made up of artists, start to finish.
The plot is grand too. I mean standard RPG complaints abound. There are too many dungeons for some people. The main character is too young and inexperienced for some people. Ya know, this is an RPG. The plot could be diagrammed as “Treasure in hole, monster between player and treasure, kill monster get treasure leave hole.” If that isn’t what you want, I’m sure there is a copy of Hello Kitty Island Adventures or Madden Roster Update 2007 out there for you. And the main character is young and inexperienced. That’s so he doesn’t start at level 50 knowing all the spells. I mean seriously people, you can’t start with all the toys and with half your story already told. There just isn’t anything interesting about that.
In conclusion, FFXII is a badass incarnation of the Final Fantasy spirit with more than a little dash of Vagrant Story. It is an Action RPG with everything I dislike about that genre removed. It is a true Final Fantasy, and above all it is worth every penny. Seriously, play this one or you will regret it.